At the very start of the Biomutant campaign players will need to make a conclusion that will set the tone of the game in many means. They volition come to a crossroads, and the narrator will tell them that they need to choice a color. Players will need to pick between Dark Red, for "strength and power", and Lite Blue, for liberty and loyalty.

What makes the determination interesting is that yous accept little indicator as to what the game is actually going to do with this option. The decision you are making is basically the offset pace on the road of Biomutant'southward karma organisation, called Auras. While the Night Red is set up to represent the bad side, and Low-cal Bluish is set up to correspond the good side, you tin technically pick whatever you want, so but switch for the residuum of the game if you like.

At various points in the game you will be able to make conclusion or dialogue choices that impact your Aura, earning points for either Calorie-free or Night. As you earn more than points in either direction, you get admission to new dialogue and decisions that you can brand.

The main thing that is actually hidden away behind this morality organisation are a pocket-sized number of powers that y'all can only get if you have enough points in either a Dark Aura or a Light Aura, so it is nothing too dramatic.